Gamification in mobile applications for banking services in Spain

Main Article Content

Abstract

This study is based on identifying the incorporation of game elements in mobile applications of the Spanish financial sector, specifically a sample of 38 applications belonging to mobile banking, which come from the AppStore stores operating system iOS and Google Play operating system Android, excluding all those that do not belong to a banking entity such as PayPal, FinTonic, Mapfre, Plus500, Trading 212 Forex & Stocks, Carrefour Mobile Pass, and the taxonomy of game elements from Raftopoulos, Walz and Greuter (2015) organized in purpose, audience, technological strategy, play experience and game mechanics. The results demonstrate that the purposes of such applications are to foster customer loyalty by presenting operational solutions and portfolio synchronizations. The audience is oriented to an age profile between 26 and 35 years, while the technology strategy responds primarily to the adoption of security and privacy systems. In addition, the ludic experience is gradually adopted by the mobile communication of banking entities, especially in socialization, personalized configuration of the central panel. Finally, the mechanics most used are the collection of rewards and application of mechanics of progression.

Article Details

Section
Monographic section
Author Biographies

Angel Torres-Toukoumidis

Doctor en el programa de Doctorado Interuniversitario en Comunicación bajo la línea de investigación «Educomunicación y Media Literacy» (2014), de las universidades de Huelva, Sevilla, Málaga y Cádiz. realizando investigación sobre la Gamificación como estrategia integral de evaluación de políticas públicas y educación ciudadana. Máster en Comunicación con Fines Sociales por la Universidad de Valladolid, licenciado en Estudios Liberales por la Universidad Metropolitana (Venezuela) homologado en Ciencias Políticas por la Universidad Complutense de Madrid. Actualmente, Investigador asociado de la red Alfamed (Red Euroamericana de Investigación sobre competencias mediáticas para la ciudadanía)

Pilar Marin-Mateos

Profesora Titular del Área de Organización de Empresas del Departamento de Dirección de Empresas y Marketing de la Universidad de Huelva. Investigadora del Grupo de Investigación Ágora, Plan Andaluz de Investigación HUM-648. Ha participado en  el Proyecto de Excelencia Alfamed “La competencia audiovisual de la ciudadanía andaluza”. 2011/2014. Proyecto: la competencia audiovisual de la ciudadanía andaluza: estrategias de alfabetización mediática en la sociedad del ocio digital 01/01/2011 a 31/06/2015. Proyecto: Competencias mediáticas de la ciudadanía en medios digitales emergentes (smartphones y tablets): practicas innovadoras y estrategias educomunicativas en contextos múltiples 01/01/2016 a 31/12/2018.

La especialización en calidad institucional generó la invención de patentes (PICA plataforma integral de calidad AUDIT, SIDUC, sistema de incidencias de la unidad para la Calidad y ALTAIR, plataforma de encuestación on line). Miembro constitutivo de la Empresa de Base Tecnológica Onuba Development, S.L.  (17/12/2014).

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